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WII News is a News and downloads site for the
Nintendo Wii, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Activision has decided to reincarnate the Pitfall series on Wii, although there's no word on exactly when we'll be getting our 'motes on it.
Dubbed The Big Adventure, it will be set in the Peruvian jungle where there are lots of reptiles to dodge and vines to swing around on and pits to fall in.
Edge of Reality is developing it and claims over 60 levels spanning rainforests, caves and mountain tops. You'll have to unearth hidden treasures, battle bizarre forest inhabitants, outwit, er, animals, and escape traps.
"Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii," said Activision spokesperson Dave Oxford. "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!"
Pitfall began in 1982 on the Atari 2600, where it sold over 2.6 million copies, or so says Wikipedia.
It's platform shenanigans have gone on to spawn numerous sequels, the most recent being Pitfall: The Lost Expedition for PS2, Xbox, and GameCube in 2004.
The PlayStation 3 version of Grand Theft Auto IV has overtaken that of the Xbox 360 and assumed the top spot on both the Spanish and German charts, according to the latest data released by Media-Control GfK International.
The German charts saw GTA IV on the Xbox 360 take second place and Wii Fit and Mario Kart Wii in third and fourth place respectively.
This was followed by Assassin's Creed: Director's in fifth, the GTA IV special edition on Xbox 360 in sixth place, with the PS3 special edition coming in behind the The Sims 2: Kitchen and Bath Interior Design Stuff at seven, to take eighth place.
Meanwhile in Spain, Wii Fit came in second place followed by the Xbox 360 version of GTA IV in third place and Mario Kart Wii in fourth.
Dr Kawashima's Brain Training and More Brain Training, both for the DS, were fifth and six place respectively, followed by Wii Play at number seven.
GTA IV special edition for the PS3 came in eighth and outsold the Xbox 360 version which was tenth, just below Pro Evolution Soccer 2008 for the PlayStation Portable.
The German charts for the week ending May 7 follow:
1. Grand Theft Auto IV (PS3)
2. Grand Theft Auto IV (360)
3. Wii Fit (Wii)
4. Mario Kart Wii (Wii)
5. Assassins Creed: Director's Cut (PC)
6. Grand Theft Auto IV Special Edition (360)
7. The Sims 2: Kitchen and Bath Interior Design Stuff (PC)
8. Grand Theft Auto IV Special Edition (PS3)
9. Wii Play (Wii)
10. Dr Kawashima's Brain Training (DS)
The Spanish charts for the week ending May 7 follow:
1. Grand Theft Auto IV (PS3)
2. Wii Fit (Wii)
3. Grand Theft Auto IV (360)
4. Mario Kart Wii (Wii)
5. Dr Kawashima's Brain Training (DS)
6. More Brain Training (DS)
7. Wii Play (Wii)
8. Grand Theft Auto IV Special Edition (PS3)
9. Pro Evolution Soccer (PSP)
10. Grand Theft Auto IV Special Edition (360)
Back in the Nintendo GameCube days coders were limited to using LibOGC by itself and implementing any few features into their program. Such features would be graphic functions. Well, step in PNGU which is an adaptation of libpng an image processing library for the Nintendo Wii. Using this library you can easily manipulate PNG format files within your homebrew project(s).
Features
* Loads png files from buffer or front SD card.
* Decompress png files and convert them to YCbYCr, RGBA8, 4x4 RGB565, 4x4 RGB5A3 and 4x4 RGBA8 formats.
* Only tested with png files in RGB8 format (but it's probably that works well with others png formats like RGBA8)
Work with the Homebrew Channel has taken more time than I’d hoped — but I don’t want to lose momentum, so let’s press forward here, too.
In a comment in my previous post, Galtor correctly picked up the path I was planning to go down, based on the files I linked to at the end. There are two different ways we can look at Wii dumps, even if we don’t know any of the crypto keys:
Compare two dumps against each other
Compare different filesystem versions against each other within one dump
If you just naively try to compare data between dumps, you see an overwhelming amount of changes. Let’s try the second approach. Galtor writes:
Based on “mkart-sffs.zip” this is the timeline:
Create /shared2/wc24/nwc24dl.bin
Fill /shared2/wc24/nwc24dl.bin
CreateDir /tmp/sys
CreateDir /tmp/sys/00000000
Create /tmp/sys/00000000/iplsave.bin (empty)
Fill /tmp/sys/00000000/iplsave.bin
Create /tmp/www.arc (empty)
This is a big change:
Move /tmp/sys/00000000/iplsave.bin to /title/00000001/00000002/data/iplsave.bin (overwriting old one)
Modify /title/00000001/00000002/data/tmds.sys
Modify /shared2/wc24/nwc24dl.bin
Modify /shared2/wc24/nwc24fls.bin
Modify /shared2/sys/net/02/config.dat
Modify /title/00010002/48414341/data/NigaoeCh.dat (a savegame?)
DeleteDir /tmp/sys/00000000
CreateDir /tmp/sys/00000001
Create /tmp/sys/00000001/www.arc (empty)
Fill /tmp/sys/00000001/www.arc
Move /tmp/sys/00000001/www.arc to /tmp/www.arc (overwriting, its a U8 file with opera config files)
DeleteDir /tmp/sys/00000001
Modify /shared2/sys/SYSCONF
The last four megabytes of the NAND dump contain an unencrypted block of filesystem metadata, which we can divide into 16 pieces. Every time the filesystem changes, it rotates to use the next of the 16 blocks, and when it gets to the last one, it goes back to the first one. Thus, we can see the last 16 things that happened in the NAND fs.
We can see a few common themes here:
Background writes to the nwc24 stuff — I do not think there is any correlation between these and anything else that’s happening. They just happen from time to time. It’s probably updating timestamps or something
Many file writes are done by creating a file in /tmp, writing it, and then moving it to its final location. This is actually good design. Yay, Nintendo! (Hey, we have to give them props when we can…)
Something not noted here, but I believe that /tmp is erased whenever the Wii reboots (or more correctly, whenever IOS reboots, meaning that it is cleared when you load a channel or a disc).
One hope I had here was that maybe we could actually see the bricking take place here, but I’m not so sure. We’re only seeing a few seconds’ worth of writes, and it may just all take place during every single boot to the system menu.
Another idea which I don’t think will work would have been trying to “roll back” to an earlier of the 16 generations, but again that wouldn’t help, because the damage has already happened.
According the German SEGA blog, who was also first to unveil Sonic Unleashed a few weeks back, a sequel to the Dreamcast RPG Skies of Arcadia is in the works, scheduled to be officially announced later this year. While there are no further details revealed, more information should be come available at the Tokyo Game Show, although it is said a PS3 version of the game is a possibility.
Stretch your fingers, blow the dust off on your writing skill! DCEmu Reviews and affiliate M3 Adapter, are pleased to announce the DCEmu Games Reviews REVIEW Contest! To help with the launch of DCEmu Games Reviews, we will be giving away FOUR (4) iTouchDS to 4 lucky winners of the contest. You can read our review of the iTouchDS here.
How to Enter :
To enter, you must be a member of DCEmu. To join, please register. You must submit an original review of your own whether it be hardware, accessories and/or games for the following consoles (Sony PS3, PSP, Nintendo Wii, DS, Microsoft Xbox 360). You may submit as many reviews as many times as you wish. So the more you submit, the more votes you'll get! *WHEN SUBMITTING REVIEW, FOLLOW THESE GUIDELINES!
Game Reviews must be posted on DCEmu Games Reviews Game Reviews forum and any hardware or accessories are to be posted in DCEmu Reviews Submit Reviews forum.
Rules :
Please read through all the following rules carefully as failure to do so may result in your entry being disqualified.
Everyone is eligible!
Contest begins on May 12, 2008 and ends on June 14, 2008 at 11:59PM EST.
Entries will be judged by YOU, the forum users, the gamers, to see who is your favorite reviewer via poll.
Poll voting will begin on June 15, 2008 and will end on June 21, 2008 at 11:59PM EST.
You must be a member of DCEmu. To join, please register.
All entries must be of your original work and contains detailed information related to reviewed item. Pictures are optional but preferred.
Game Reviews must be posted on DCEmu Games Reviews Game Reviews forum and any hardware or accessories are to be posted in DCEmu Reviews Submit Reviews forum.
There is no restriction on what you can review. You can review the following console games/accessories/hardwares: Sony PlayStation 3, PSP, Nintendo Wii, DS/Lite, Microsoft Xbox 360.
Multiple entries are allowed, so post as much as you want.
DCEmu has the right to delete/move any submitted reviews. Reviewer will be notified via PM with reason and may resubmit a revised review, if necessary.
Any reviews prior to the start date of contest is eligible for contest.
What Happens After Contest Ends? :
Once contest has been ended, we will gather all the names of reviewers who have submitted a review. We will than make a poll with the name of those who qualified and entered the contest by submitting a review. Registered forum users will vote for the best submitted review. The winning entries will be announced within a week after the closing of poll.
Winners will be announced on both DCEmu and notified via PM. Winners have FIVE (5) days to respond to PM with mailing address. We are not responsible for any lost or damaged packages. DCEmu reserves the right to cancel contest or entries at any time without notice.
Help Promote the Contest :
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Bluecrab posted on our Sega Saturn News site about a new version of the Sega Saturn Emulator Yabause, theres no release for Wii at this time but the source code is there apparently.
Heres whats new:
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
No news on a release but its encouraging to see some life on a Sega Saturn emulator for the Nintendo Wii:
The console wars are progressing very well for the Nintendo Wii. They are doing OK for the PS3 now as things are picking up. But how are things doing for the Xbox 360? Wouldn't you think that because it had a release that was a year before the PS3 and Wii it would be leading? Well, guess what Xbox 360 fanboys, the 360 is not leading.
It is currently in second place with PS3 approaching rapidly from behind. The PS3 sold more in the first year of it's release than the 360 did. I find this surprising when i think about the great games the 360 has had, like Halo 3 and Gears of War.
According to the article, this may be linked to the exclusive games for each platform going he way of the dinosaur. There have been many game developers lately who have seen how CoD4 and GTA4 did with a multi-platform release. Perhaps they saw the millions of dollars more attractive than a contract with a console developer, who knows? (for those who don't get the sense in that, it's called sarcasm. )
One thing is for sure, Nintendo played it smart with the Nintendo Wii.
The Wii has sold 25 million consoles
The 360 has sold 18 million
and the PS3 is making a comeback with 12 million sold.
I've been doing these Wii Virtual Console updates more or less every Monday since they started uploading games to it, and I'll be damned if I'll let a little thing like not actually updating the VC this week because of WiiWare stop me. Since there are no new games for the classic game service coming out this week, let's fill in the space with our imagination! What would your perfect virtual console update look like? Mine would go a little something like this...
Soul Blazer (SNES - 800 Wii Points): Developed by Quintet and published by Enix, Soul Blazer is an action RPG that places you in the shoes of an avatar sent down by a god to restore souls and rebuild towns. The spiritual successor to ActRaiser, and nearly good enough to go toe-to-toe with A Link To The Past.
Tiny Toon Adventures (NES - 600 Wii Points): They're tiny, they're toony, they're all a little loony, and this theme song will be stuck in your head for weeks.
That's all I need. Just those two and I will be set for weeks. How about you folks? Shaq-Fu, anyone?
Activision asks: "What could be more fun than using the Wii Remote to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!" We wonder: Uh, and how does one swing from a Wiimote exactly? Ready or not, a "new generation of gamers" will plummet to certain doom this fall, when Activision releases Pitfall ... The Big Adventure (oh, well, now you've sold us!).
Developed by Edge of Reality, The Big Adventure features "innovative, accessible game mechanics developed specifically to take advantage of the Wii motion sensing controls," as players waggle over pits, shake up evil "shamen" (shamans?), and twist through puzzles. "It's a completely new experience for the gamer," says Binu Philip. Who? (Edge of Reality's president. Duh.)
It has always been easy to find not-so-honest famiclones masquerading as other consoles around here --- to this day the famed Polystation tricks customers at most small import stores. Now gamereporter.org is reporting on a recent crop of Wii lookalikes:
Wii Vision is a black Wii copycat with wireless controls. Amazingly, it comes from local maker Dynacom, a more-or-less respected company which any Brazilian knows for their Dynavision famiclone - the guys have balls! Just like the Polystation, the Wii Vision has a NES slot that'll surely disappoint the kids of gullible parents who buy this to play Wii games. Comes with (allegedly) 111 in-memory games, an extra cart with more 106 games, and a light gun.
Now the Chinese Multigame Multilaser, by contrast, actually includes six infrared games with special-purpose controllers, including a soccer shoe! It's supposed to be 16-bit, and a second cart adds 16 conventional games --- no word if they're original or if this is an SNES-compatible. If I can put my hands on one of those I'll report more.
The price is around R$279 ($165) for Wii Vision and R$349 ($207) for Multigame; of course, much cheaper than the R$1000 the Wii is going for in the gray market. Thanks to Wendel for the tip.
Nintendo will launch its WiiWare service across the US today.
It goes live with six titles, including LostWinds from Frontier Developments, and is set to receive one fresh game a week.
WiiWare behaves just like Xbox Live Arcade and PlayStation Network, and offers independent developers a source of distribution for their smaller-scale and usually arcade-style games.
The titles are bought in the Wii Shop Channel, and range from 500 Wii Points up to 1500 Wii Points.
After an hour of playing any of the games you will get your chance to score the game. These scores will be totalled up and the results published on an ongoing basis.
WiiWare is called Wii Software in Europe and will launch here on 20th May.
Those available today are:
Final Fantasy Crystal Chronicles: My Life as a King (Square Enix) - 1500 Wii Points (GBP 10.50 / EUR 15)
Sven one of the most active Wii Hackers has posted this on his site:
I'm currently working on USB mass storage support for the Wii and just wanted to give you an update of my current status.
I've released (again) two or three semi-public betas in #wiidev to be able to test the code with a few more devices and already fixed a few compatibility issues. Most storage devices seems to be working now and there are only a few that fail at the initialization that I still got to fix.
It also looks like I originally just messed up the set configuration request code - even that is now working without any problems.
But there are also some really strange sticks where a mass storage reset request just returns the error code -7004 but still seems to be working. I think that this might be related to some timeout being reached because the following code is working when I add a short delay. This is not a really clean solution but it's working(tm).
The writing part of the code has also been tested and fixed by me and there are only a few minor issues left. However, this update has not been pushed into my git yet but I'll promise that the code will be available soon.
But I think that the code is stable enough now for a really public beta test. I wrote this small application that looks for any USB mass storage devices connected to your Wii and tries to display a file listing of the root folder and creates a file called testtest.txt with the content 'test' there. This code is based on chishm's libfat and wintermute's port to the Wii which does currently not check if the device really contains a FAT filesystems - this means that the usage of ANY DEVICE THAT HAS NOT A FAT FILESYSTEM ON IT WILL RESULT IN DATA CORRUPTION. I'd also recommend you to create a full backup of your data even if you're sure that a FAT filesystem is used because this code is still very untested and might easily corrupt your data. (This did not happen yet but don't say that you haven't been warned by me.)
Even though the application tells you to press A on your Gamecube controller a Wiimote should also worked - but that code is even more untested by me
Please report any error codes here if your device is not working. It would be great if you are able to create a usb log of the device connection on your PC as this would really help me to fix the problems with your stick. Download usbmss2.elf
Update: The following version probably fixes some devices that were previously hanging after "LUN #0". Download usbmss3.elf
There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hyrulian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?
In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.
The version of the emulator is "Snes9x Wii 1.43 wiimote and classic (v.2.2 LoPsT+Falco)", so look for info on that emulator to know how to make it work.
It has 2 Wiimote support, and both Classic Controller and Nunchunk. GC Controller too.
Front SD rom loading and saves. Screens Via Comments.
It won't come as any surprise that EA is planning Wii and Nintendo DS "spin off" versions of its skateboarding franchise skate—IGN spilled the beans accidentally in April—but you might be surprised at how good it looks. It might not be on par visually with the Xbox 360 and PS3 entries, but Skate It, at least based on the trio of screen shots IGN secured, looks pretty good.
Skate It looks to replace the dual analog control scheme from the original skate with a Wii remote-only method that looks serviceable based on the promo video. As expected, the game also plans to use the soon to be release Wii Fit Balance Board, but executive producer Scott Blackwood is light on details.
Sony makes a games machine. Heck, they make three of them that people are still buying. So they're in competition with Nintendo and Microsoft, who also makes games machines, right? Nope! Kaz Hirai told MCV at this week's SCEE event in Europe that Sony have bigger fish to fry than the world's #1-selling gaming company and the world's #1-selling software company:
I think that PS3, PS2 and PSP are all entertainment platforms so I feel that our competition is not Microsoft or Nintendo, but basically any form of entertainment that is competing for the consumers' attention.
So we need to make sure we offer the most compelling entertainment - not videogame entertainment but in entertainment in general. I can't speak for their strategy but I like to think that we've got a very well balanced portfolio with PS3, PSP and you can't discount the PS2.
Hear that, Nintendo? You're so one-dimensional. Maybe put an album together, release a movie or two, then you'll be running with the big dogs.
Ready to bend our ear? 'Cause the Tell Us Dammit Giraffe is ready to listen. That's right, it's time for TUD. We've got a feature here on Kotaku called "Tell Us Dammit" or "TUD." How it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interesting in knowing you, Kotaku reader person. You probably know ****tons about us — more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob — and we might feel a tinge of guilt when we ban your ass. Or not, because really we're incapable of human emotion. Today's question:
Overview : Designed by gamers, for the ultimate gameplay experience, The Shaft for Nintendo Wii is the ONLY Arcade Style Joystick that works with both digital and analog games. The Shaft, our classic arcade-style joystick brings a new dimension of game play to the Nintendo Wii Virtual Console. The Shaft will work with all of the Virtual Console games for NES, SNES, N64, Genesis, TurboGrafix16, and Wii titles that support the Classic Controller.
Test your arcade fighting skills in digital controlled games like Super Street Fighter 2, or test your racing skills in analog controlled games like Super Mario Kart. The Shaft is also compatible with GameCube and Wii titles that support the Classic Controller, giving you the arcade advantage in these games including the recent hit: Super Smash Bros Brawl.
Turbo Mode is available to give players a unique advantage in those classic hard-to-beat games! Each button can be individually programmed to turbo for the most customized gameplay experience available. The Shaft is extremely durable with a high-impact polycarbonate case and a steel joystick core. The Shaft has a classic arcade feel and measures 11 inches x 6 inches.
Features
A Customizable Turbo Function allows you to program individual buttons to be Turbo while leaving others to work as normal.
Full 360 Degree range of motion that works with both digital and analog stick games.
8 Locking points for Awesome response in Fighting Games.
10-Year Warranty.
Quality/Usability : The Shaft Wii Arcade Style Joystick first made headlines back in late 2007. Since than, it has been flying under the radar with no release news. Upon emailing Overline Gaming in regards to availability of product, it wasnt released yet even though it was a couple months since its scheduled release. But alas, its finally available!
Nintendo's Virtual Console games are growing everyday and those gamers who want to relive their childhood of sitting in front of an arcade cabinet and constantly feeding the machine with quarters would like an arcade stick to simulate that feeling. Overline Gaming hopes to fulfill those dreams by releasing The Shaft.
The Shaft tries to replicate the arcade cabinet feel by putting a round ball on top of a stick with six large buttons. Top three buttons are Y, X and L, while the bottom three buttons are B, A and R. The middle also has three buttons; TURBO, SELECT/Z and START. However, this arrangement is uncomfortable if you want to play some Wii games. Accessing the Z button feels awkward and out of place.
Unlike the Wiimote, Classic Controller or Nunchuk, The Shaft is not wireless nor does it connect directly to the Wiimote like the Classic Controller or Nunchuk. Instead, its a wired controller and connects to the Gamecube controller port on top of the Wii. This is great since you dont have to worry about batteries dying on your in the middle of gameplay but you need to sit near the Nintendo Wii. The cord on The Shaft is approximately 6 feet long. I know some gamers have their Wii on top of a shelf so some will need to sit right under the TV.
Having played Super Smash Bros Brawl, the Z button felt really out of place. Having to try and play SSBB with the awkward button arrangement on The Shaft, I can feel that the stick felt rather cheap. The quality of the stick was not on par to that of Hori's Fighting Stick. Arcade sticks always have that clicky feel but The Shaft doesnt even have that. The buttons feels unresponsive and doesnt give that arcade joystick feel. But I was able to set turbo to each individual button.
Conclusion : Overall, the The Shaft Wii Arcade Style Joystick is barely at the level of an arcade stick. The short cord with the use of Gamecube plug, awkward placement of the Z button and poor unresponsive buttons didnt help The Shaft. The price of $39.95 is overpriced for the quality of The Shaft. If it didnt feel so cheap, better placement of buttons, two additional buttons or even using HAPP or similar quality joystick buttons, this may be worth it.
Sources tell us that the upcoming Call of Duty 5 game in development is already playable, and currently going through quality assurance.
Treyarch is also said to be the developer, and the title, we're told, is set in a WWII Pacific environment and will be using Call of Duty 4's engine, the same engine on which the upcoming James Bond: Quantum of Solace movie game is being built.
Yesterday, on the company's call to investors, Activision publishing CEO Mike Griffith said CoD5 would be coming to Xbox 360, PlayStation 3, PC and DS, in addition to a return for the franchise to PS2 and Wii for the first time in two years.
Last night we had a bit of a gaming bender at Kotaku Towers West, a night filled with Wii Fit, We Ski, and Rock Band. The highlight, of course, was a two hour Cruis'n session—the Wii shitware title that was finally freed from its shrinkwrap confines last night to much amusement. It's absolutely the most unintentionally hilarious game I've ever played, with some of the sloppiest game design ever... even for a Cruis'n title. Rarely has a game brought me to tears with laughter, so Cruis'n should at least be lauded for that. Highly recommended for your next game night, especially if booze is available.
This weekend I'll be ditching the Cruis'n as I get back to R-Type Command and continue my Rock Band duties, now with added Boston. How about you? Weekend plans?
features
Throw, grab, and blast - Use fun action gestures with the Wii remote to cause strategic destruction in levels like Tiki-Tower-Topple and Medieval Mayhem.
Nearly 400 Brain-Busting Challenges
Fast-paced Multiplayer Action - Play with or against your friends in co-op, versus, or 4-player games.
Make It Your Own - Unlock characters, worlds, blocks, and props throughout the game and use to build whatever you can imagine in Create Mode. Remix any level and share what you create with friends via WiiConnect24.
Over 30 Wacky Blox Characters - Tackle the action and interact with a cast of entertaining characters including Marion "Fluffy" McCluck, a chicken that lays Bomb Blox, and a Boots Beaverton who likes to make them explode.
description
BOOM BLOX™ is the must-have Wii™ game for Summer 2008. This action-puzzle game is the first game developed in collaboration between EA and director and producer, Steven Spielberg. Perfect for kids 8-12 years old and fun for the entire family, BOOM BLOX offers action-packed destruction that takes Wii play to a new level of enjoyment and creativity. BOOM BLOX is also available across major carriers for the mobile phone.
Get behind the driver's seat with this Speed Racer based on the Wachowski Brothers film with its garage of combat-ready rides and see how you fare in "car-fu style" action. Take on the role of the characters from the film, getting behind the wheels of each character's signature vehicles to experience firsthand the film's high adrenaline, combative racing style.
Since about 20,000 people -- the overwhelming majority of voters in yesterday's poll -- apparently want to see me in pain trying to get in shape with Wii Fit, it looks like it's time to suck it up and do this thing. Although I'd like to start by disclaiming that I've never really worked out with any regularity, I'm not exactly known for my physical coordination, and in school I always came pretty close to flunking PE -- so really, I'm kind of Nintendo's ideal customer.
Methodology
I'll be working with Wii Fit out about 20 game-minutes a day, 7 days a week. My program will consist of five minutes each of routines and games from the four fitness categories: strength training, aerobics, yoga, and balance games. As a control, I won't be dramatically changing up my eating habits. I'm already a reasonably healthy eater, so any physical changes will be more easily attributable to the Wii Fit regimen. I have about a week of travel scheduled this month, so for whatever days I miss on Wii Fit I'll be extending the trial. I'll chart my changes in weight, BMI, coordination, etc. and thoughts on the experience in a weekly update for the next five weeks. Current stats
Height: 6-feet
Weight: 174.5 pounds
Frame: small-to-medium
BMI according to Wii Fit: 23.65 (upper cusp of normal)
Wii Fit "Body age": 36
Wii Fit goal (you have to set a goal for yourself)
Target weight: 169.5 pounds
Target BMI: 22.96
Target date: 6/12
Probably the best of all the Wii "Sports Packs", the Exspect version features all the usual items, plus the gun (which all the others miss out and sell seperately)
Protect your Wii balance board and your feet at the same time with this superb quality silicone skin! The foot shaped bubble grips will help to keep you from slipping off when performing those all important moves, and you can relax knowing that your brand new Wii-fit balance board is safe from dirty shoes or feet! (not yours of course!)
The cooling stand provides you with a convenient and extremely cool way to display your WII gaming console.
With a built-in cooling fan and custom glowing LED bar your Wii gaming console will be protected from overheating while looking cooler than ever.
The stand is powered by your USB ports.
Engineered specifically for the Wii, the Wiisper will lower the temperature of your console and bathe it in a cool glow.
Keeps your wii CPU temps cooler than the OEM fan
Reduces temperature spikes when you turn off your Wii
Fan runs during wii updates to reduce possibility of overheating
Backlighting effect for a unique color ambiance
Mac manufacturer Apple filed a patent in November 2006 for a 3D remote control system for its Apple TV set-top box, it was revealed today.
The patent describes a system that can detect the location of the device and what it's pointing at, according to Apple Insider. Wii Remote, anyone?
"[The] remote control system also can include optional console," the filing apparently states.
"Console can have controller that can perform some or all of the processing described for controller."
It sounds to us like the console in question is the Apple TV set-up box and not a console in the gaming sense of the word. The patent continues:
"Console also can have one or more connectors to which accessories can be coupled. Accessories can include cables and/or, game cartridges, portable memory devices (e.g., memory cards, external hard drives, etc.), adapters for interfacing with another electronic device (e.g., computers, camcorders, cameras, media players, etc.), or combinations thereof."
We don't think Sony and Microsoft have got anything to worry about, but folks at Nintendo should be keeping an eye out. It seems like Apple wants a slice of the casual pie that Wii currently holds with both hands.
And if it's a choice between Apple TV with Wii functionality and Wii 2 in a few years time, Apple could be a competitor in the casual market.via Computer and Video Games
Look at all those new games on the Wii Virtual Console; there's four of them and they're all really old.
It's all part of this Hanabi festival for games that never made it to Europe, so there are things like pool/snooker offering Break In (TurboGrafx) and surreal side-scrolling shooter Cho Aniki (TurboGrafx) on offer.
There's Puyo Puyo 2 (Megadrive) as well, but they're all a bit expensive at 900 Wii Points (GBP 6.30 / EUR 9 approx). Silly old festival.
The only one we'd probably snap up on face value is Metal Slug for the NeoGeo. There's no inflation in its asking price of 900 Wii Points (GBP 6.30 / EUR 9 approx), and we remember it rather fondly.
Of course, memories are deceptive, which is why we have our very own Virtual Console roundup each week to tell you what is and isn't worth picking up.
Another week passes and another update to sales for consoles in Japan are in:
Playstation Portable: 100,870
Nintendo Wii: 71,518
Nintendo DS Lite: 52,542
Playstation 3: 10,177
Playstation 3: 8,802
Xbox 360: 1,725
PSP tops the list again, up roughly 8,000 or so. The Wii sees a sharp increase by around 32,000 while DS Lite goes up 10,000. PS3 up 1,070, PS2 rises 1,696 and Xbox 360 up 442.