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WII News is a News and downloads site for the
Nintendo Wii/WiiU, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Wii/WiiU Homebrew News Flash
Because the Wii/WiiU Scene is so massive now we have made seperate pages for Wii Homebrew Games, Homebrew Applications, Homebrew Development and Hacks & Tools.
THE LATEST NEWS BELOW
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January 27th, 2012, 02:15 Posted By: wraggster
Nintendo is considering changing the name of its next-generation console, Wii U, sources close to the platform holder have suggested.
CVG understands that following a disappointing E3 reveal - and public confusion over 3DS - serious discussions are ongoing at the highest level in the US and Japan as to whether the firm should cut its losses and give the console a different name.Public confusion over the Nintendo 3DS has forced the platform holder to roll out bold red box stickers to differentiate the similarly-named system from the original DS, and it even enforced the TV tagline 'This is not DS. This is Nintendo 3DS.'
It's been indicated that Nintendo is keen not to repeat the same mistakes with its next-generation home console, and we're told a change of name is a real possibility - especially after president Satoru Iwata told investors Wii U needs to learn "a bitter lesson" from 3DS and public confusion over its features.
Nintendo showed off the Wii U for the first time at E3 2011, which resulted in its share price dropping to a five year low.
A strong focus on Wii U's new controller with a screen - first revealed by CVG - and barely a glimpse of the console itself left some consumers bemused as to what the Wii U was, and Iwata confessed the company should have better explained how it works.
He said following E3: "Because we put so much emphasis on the controller, there appeared to be some misunderstandings. We should have made more effort to explain how it works.
"We haven't made any kind of blunder, but I should have shown a single picture of the new console, then started talking about the controller. The console is not drastically different, and Wii U is about the controller. The console itself will be almost invisible."
http://www.computerandvideogames.com...sources-claim/
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January 27th, 2012, 02:07 Posted By: wraggster
As promised, another 3DS demo is available on the eShop, this time for Mario & Sonic at the London 2012 Olympic Games. It may not have zombies, but then, it may have Waluigi. Renegade Kid's Mutant Mudds, its first self-published project, is also up on the eShop this week, offering challenging platforming and shooting and some dramatic 3D effects.
DSiWare features a sequel to the indie game Flipper; though if you played it, you still won't recognize Flipper 2: Flush the Goldfish. The original was an isometric puzzle game about reshaping environments ... and the sequel is a side-scrolling action game that uses one contextual button!
http://www.joystiq.com/2012/01/26/ni...lush-the-gold/
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January 27th, 2012, 01:07 Posted By: wraggster
Next generation system months away from release across key territories
Nintendo will roll out its next generation console across the US, Europe, Australia and Japan before the end of the year, a executive at the company has said.
Company president Satoru Iwata announced the launch policy during its Tokyo financial report.
A final release date by region has not been set. The system’s retail price is expected to be announced at E3 in June.
http://www.develop-online.net/news/3...-due-this-year
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January 27th, 2012, 01:03 Posted By: wraggster
Capcom producer claims the system offers new possibilities for developers
Nintendo has made a series of improvements to the Wii U system since its first public appearance in June last year, the development director of Street Fighter IV has said.
"What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities,” Capcom's Yoshinori Ono said in an interviewquoted on NeoGaf.
His comments are published after a Develop source suggested that the system’s hardware would be twice as powerful as the Xbox 360. Last year, a separate source claimed the console would be able to support two tablets simultaneously.
Neither suggestion has yet to be confirmed by Nintendo.
Ono said it would be a challenge to demonstrate the breadth of unique gameplay possibilities that Wii U has on offer, though declined to expand on the issue.
http://www.develop-online.net/news/3...-year-says-Ono
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January 26th, 2012, 03:30 Posted By: wraggster
Next-gen system far outperforms current expectations, Develop source claims
Nintendo’s next generation hardware will be roughly twice as powerful as Microsoft’s current system, the Xbox 360, according to a studio source speaking to Develop.
The person, communicating anonymously from a studio currently building a Wii U title, said the new Nintendo console could achieve roughly twice the processing and graphical potential of Microsoft’s current generation machine.
While twice the power of an Xbox 360 is broadly above market expectations, Develop’s source claimed this is in fact less than some studios had expected.
“I've heard [a project designer] complain it's underpowered compared to what Nintendo announced, resulting in people having to de-scale their plans,” the source added.
Nintendo’s persistence with non-disclosure agreements means that it has been difficult for Develop to cross-examine the source’s claim, which was made late last year.
http://www.develop-online.net/news/3...ul-as-Xbox-360
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January 22nd, 2012, 23:46 Posted By: wraggster
via http://wii.gx-mod.com/modules/news/a...p?storyid=3102
FIX94 returned (yesterday) wiiflow the torch using the latest sources available on the GoogleCode and today offers a mod of it. It is not yet an official build, hope that all these changes will be formally incorporated into WiiFlow soon ... The major innovation: the added support of the launch games from the Gamecube's internal SD slot console, supported of course by Dios Mio Lite .
News / Corrections
WiiFlow mod by FIX94 R417 -> r417mod -Added very basic DML support (many thanks to the PostLoad code) -Re-added IOS reload -Added cIOS base 60, 70 and 80 have compatible ones for d2x v8 + r417mod -> r417mod2 -Fixed NTSC video mode r417mod2 -> r417mod3 -Fixed black wii game covers WiiTDB if no file exists, now forcing to white -Set default gamecube game cover to black -Added icon DML -Compressed all PNG files to save space if codedump fixed-May IOS58 games started from DVD (thanks entropy) -Allowing access to the homebrew screen while parental controls are enabled (thanks entropy) -Disable parental controls cover while downloads are enabled (thanks entropy) r417mod3 -> r417mod4 DML-fixed audio streaming if NAND emulator Before WAS enabled boot from DVD-removed DML launch, Makes way faster boot process (still needs a disc inserted) -Added base IOS58 to DVD launch list, May really fixed IOS58 from DVD games: P r417mod4 -> r417mod5 -yellow covers for added "Mario & Sonic at the London 2012 Olympic Games" PAL and NTSC-U -fixed black covers for "Pandora's Tower: Until I Return to Your Side" and "Ikenne no Yoru" NTSC-J -removed Some options in DML coverflow Because THEY doesn't work -fixed global options in coverflow DML -fixed gametdb titles and synopsis (see here ) -moved to new IOS selection page 4
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January 22nd, 2012, 23:45 Posted By: wraggster
via http://wii.gx-mod.com/modules/news/a...p?storyid=3101
Following the purchase of sources by a team of developers hacked the MIOS originally developed by Crediar, the first results begin to point the tip of their nose with this new version of Dios Mio Lite. little history: DML permits the launch of Gamecube games from the internal SD slot on the Wii. A special effort was made to patching video, which was problematic, especially for PAL and component cables. You can view this issue to see how to create the WAD file matching. Dios Mio Lite R21 Official Website: http://code.google.com/p/dios-mios-lite-source-project/
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January 22nd, 2012, 23:44 Posted By: wraggster
via http://wii.gx-mod.com/modules/news/a...p?storyid=3100
dj_skual has just released a new version of its Backup Manager, which fixes some bugs and adds new features.
New / fixed:
* Added two new classes: "NAND" and "Tools"
* change many of the functions to use these new classes
* transformation of the "mii_installer" in a new class "Mii"
* correction random freezes exploring backups wiisave.com
* Fixed a freeze of the browser if no backup is installed or Mii in NAND
* Change, cleaning and storage of sources
* Added a "Mii:: Fixdb ( ) "at startup (fixes file" Facelib "and data from the Mii Channel):
1) Nand real:
* Facelib if data is corrupted, the application will correct the file, but all the Miis will be lost
if the * Mii Channel is set to request the creation of a mii when it starts, the correct application to avoid the problem. So you can now install the Mii from the application before using the Mii Channel and will not have to manually create Mii.
2) Nand emulated (Uneek):
* Facelib if data are not installed, the application will install. Now you can manage without the Mii Mii Channel installed. Practice for games like Mario Kart ...
* if the Mii Channel is installed, but no data is installed (or misconfigured), the application will create and correct the data.
3) the application requires a file "mii_db.bin" to correct FaceLib two possibilities:
* if your wii is not connected to internet, download the file to the GoogleCode and place it in the configuration file
* if your Wii is connected to the Internet, as the file is not found on the storage media and the application is set to "auto_connect", it will download the file. Savegame Manager GX R119 Official site: http://code.google.com/p/savegame- manager-gx /
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January 22nd, 2012, 23:34 Posted By: wraggster
via http://wii.gx-mod.com/modules/news/a...p?storyid=3099
XFlak proposes a new version of its program (formerly known as Auto Downloader NUS) that allows you to simply and automatically prepare your SD card in order to implement the softmod your Wii by downloading the files needed for its operation. 's new / fixed: 5.2 .1 - Fixed a bug preventing download DML to create an emulated NAND 5.2.0 - Fixed the support for DML DML rev12 + - The DML are moved from page 1 to 4 - Thanks to crediar for the solution of the relevant slot 257 - Added option to build a DML with the debug mode / logging enabled - Update NeoGamma version R9 to R9 beta50 beta56 (supports GameCube backups from an SD card without NEEK or nand emulated) - Add build Cioss d2x with IOS60, IOS70 and IOS80 - ModMii's SD \ USB Forwarder creator update v11b to v11c - Other forwarder channels have also been updated v11c. -neek2o rev70 + SNEEKInstallerv0.7 now uses instead of NEEKInstallerv0.6c - Change the default directory. "C: \ ModMii \ Program Files" folder is replaced by a program file in the folder modmii Thanks to kash for information and relayed deaphroat for Propal news . ModMii 5.2.1 Homepage: http://code .google.com / p / modmii /
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January 22nd, 2012, 21:32 Posted By: wraggster
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress and updates will happen whenever I can find the spare time. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. So I've exposed the data through a XML configuration file rather than lock the data into the code.
Version 0.62 is now released - Fixed music playback stopping in 0.61 after loading screen, needing next tune to be clicked to restart the tune.
http://code.google.com/p/wii-bolt-thrower
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