WII News is a News and downloads site for the
Nintendo Wii/WiiU, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Wii/WiiU Homebrew News Flash
Because the Wii/WiiU Scene is so massive now we have made seperate pages for Wii Homebrew Games, Homebrew Applications, Homebrew Development and Hacks & Tools.
THE LATEST NEWS BELOW
|
May 17th, 2012, 01:51 Posted By: wraggster
Free-to-play could be the go-to business model for next generation console software on PS4, Next Xbox and Wii U.
That’s the impression given by Ubisoft in its post financials conference call.
A surprising amount of focus was put on the next-generation consoles in the presentation.
It’s interesting to think that publishers may be the ones to force platform holder’s hands this time. Traditionally publishers have been hesitant about the transition to a new wave of machines and, specifically, all the costs associated with that.
But with the console market in free-fall we’re witnessing an unprecedented turning of the tide – now publishers are the ones who want fresh hardware, and their enthusiasm might be the final push needed to finally get Sony and Microsoft to play their secretive decks.
Ubisoft management suggested that next-gen development is now well underway at the company. Indeed, seven launch tiles are planned for Wii U – and so far dev costs on each have been roughly in line with Xbox 360 and PS3 costs. That will be as big a relief as anything.
As well as noting the next-gen’s power increase, Ubisoft also revealed that the internet and connected services will be a bigger feature than ever. The company also noted that both full game digital downloads and – maybe more surprisingly – free-to-play titles will form a central focus of the generation ahead.
Traditional retail and distribution methods will not die out, however, but merely be supplemented by these new options.
“We believe that F2P versions of Wii-U titles are in UbiSoft's plans for the coming year,” Baird Equity Research’s Colin Sebastian noted. “It appears that new consoles from Microsoft and Sony will also allow more integration of item-based transactions within games, including a free-to-play option similar to the model used in social and mobile games.
“UbiSoft expects this to drive better monetization than what is commonly available in the current generation. We believe the F2P model on consoles, as part of a broad multi-platform strategy (phones, tablets, connected TVs) could drive a higher level of profitability per franchise.
“In addition, developers of Facebook and Mobile/Tablet games may discover a new platform opportunity for their titles in the next console generation.”
http://www.mcvuk.com/news/read/ubiso...le-race/096124
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 17th, 2012, 01:33 Posted By: wraggster
The freshly unleashed Peter Molyneux has done what we'd all knew he'd do – stir the hornets' nest.
In an announcement that the famed developer will be offering analysis of next month's E3 on Spike TV, the Lionhead founder and former Microsoft Game Studios Europe boss described Nintendo's upcoming Wii U as “slightly lack lustre”.
Furthermore, he describes both Microsoft and Sony as “holding their breath” regarding next-gen, supporting MCV's belief that both had once planned to present new hardware at E3 only to havechanged their minds.
“Sony and Microsoft are holding their breath on next gen - interesting to see how they pad out another year. Price cuts, form factors?” he said in an email exchange published on Kotaku.
“Nintendo's slightly lack lustre Wii U is going to have to blow us away with better specs and great 1st party line up.”
And as if that weren't enough, he went on to question the very worth of E3 itself.
“Is the biggest news that E3 itself runs the risk of being outdated, or perhaps it already is?” he added. “The real challenge is how the players are going to adapt to the mounting pressure of Facebook, Apple, Social, Cloud, Multi-Gaming.”
http://www.mcvuk.com/news/read/molyn...-breath/096147
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 15th, 2012, 01:18 Posted By: wraggster
Despite never having been released for Wii in North America, the Wii's "New Play Control" version of Pikmin 2 will be released as part of the "Nintendo Selects" line June 10, alongside fellow GameCube port Mario Power Tennis. Rather than question the logistics of a budget re-release of a game that was never released in the first place, we'll celebrate the $19.99 price point under which it's coming out.
Also joining the Nintendo Selects line are two bona fide Wii games, Super Smash Bros. Brawl and the excellent Donkey Kong Country Returns, at $30 each. It's about (two years past) time for Brawl to be made cheaper, though it's unusual that these two games will sell for $10 above the normal Nintendo Selects price.
http://www.joystiq.com/2012/05/14/pi...c-returns-and/
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 14th, 2012, 01:27 Posted By: wraggster
The new Marvel film is taking the box office by storm, and Ubisoft is giving gamers the chance to wield their favourite heroes' superpowers.
Marvel Avengers: Battle For Earth is currently in development for Wii U and Kinect and is due for release this Autumn.
However, it will not be based on the smash hit blockbuster movie. Instead, it will follow the events of the Secret Invasion storyline from the comics. Fans will battle an shape-shifting alien race known as the Skrulls, who have invaded Earth and disguised themselves as Marvel's most iconic heroes.
Ubisoft has promised more than 20 different characters will be featured, including Iron Man, Hulk, Captain America and Thor.
The game is being developed by Ubisoft Quebec, the team behind Kinect's superpowered beat 'em up Powerup Heroes. Expect similar gameplay with more than a smattering of Hulk Smash.
http://www.mcvuk.com/news/read/aveng...-kinect/095914
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 11th, 2012, 13:30 Posted By: DCemumaniac
Newly released for the Nintendo Wii:
Mysteries of the Deep places you on board the Titanic as a passenger during its fateful voyage. Your character is torn between their past and present life in a struggle to find out what they truly want in their heart.
Price: US$ 24.40 / Usually ships within 5-15 days
More...
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 11th, 2012, 13:21 Posted By: wraggster

[Matt Pandina] has been documenting his build of a very nice light painting bar on his G+ page. His light painting bar has 64 RGB LEDs being driven by an ATmega328P and four TLC5940 chips. He wrote his own libraries to talk to the TLC5940 as well as his own libraries to pull images off of a MicroSD card. He also wrote a cross-platform program that automatically converts a directory of pngs to something the TLC5940s expect. He says the secret to getting his24-bit color correction looking right is gamma correction. It seems that when the LEDs were run too bright, he couldn’t get the colors quite right. In case you’re curious, those images are 15 inches tall!
You can follow along through his posts as he starts with just a few LEDs and slowly updates and grows it to the impressive state it is at currently.
http://hackaday.com/2012/05/10/extre...-painting-bar/
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 11th, 2012, 13:12 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-631 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Fixed texture encoding in DX11. Thanks to wordmanwords for the patch.
http://www.mediafire.com/?192pwd5bgz2z61f
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 11th, 2012, 12:51 Posted By: wraggster
via http://www.emucr.com/
DeSmuME Wii SVN r240 is released. DeSmuME Wii is a port of the Nintendo DS emulator DeSmuME to Wii homebrew. This project aims to port DeSmuME to Wii homebrew so that we can have a fully fledged, working, Nintendo DS emulator on Wii. It is being built with DeSmuME 0.95 and the latest available devkitPPC and libogc releases.
DeSmuME Wii SVN Changelog:
r239
Big update time!
- Updated a lot of macros and little things
- Dramatically changed some MMU code
- Actually updated some of the code to 0.9.8 version! Huzzah!
r240
- Added some comments from gbatek.
- Changed the MMU to be more in line with 0.9.8
http://www.mediafire.com/?yxw6ee7ya54ujgd
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 11th, 2012, 01:40 Posted By: wraggster
Where Nintendo leads, others often follow.
Sure, the finer points of Virtual Boy, N64 and 3DS pulled in directions others didn’t want to go.
But they are exceptions to the rule. Broadly, when the Kyoto HQ’s bright ideas cause the market to jump, everyone jumps. Platform games, motion control, shoulder buttons, analogue sticks, gaming touch screens… the legacy of ideas Nintendo has put back into the games business is rich.
I think its new approach to digital sales is in the same ilk, and will actually make its partners at retail rich, too.
Read more about it here, but in short: the firm will allow retailers to buy codes for online games wholesale and then mark them up as they see fit, just like physical.
It’s a move to understanding what possible combination exists between physical and digital, it has the potential to solve issues around discovering and marketing digital content, and could redress the balance around download prices.
Other format holders and publishers have tried one or two incremental attempts at this, but really these were just token gestures to either appease retail or experiment.
And in truth, the time to experiment here has run out. It’s do or die time. So Nintendo’s all or nothing approach is refreshing, and if it works will likely be widely copied.
http://www.mcvuk.com/news/read/opini...-clever/095823
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
|
May 10th, 2012, 13:28 Posted By: wraggster
[source: emu_kidid @ gc-forever.com] Swiss as a bootloader on the Wiikey Fusion can be implemented as two different methods: Skip the IPL, boot directly to Swiss (custom "apploader"). Appear as a disc in the IPL just like the current menu. Currently, I've written (ported from the official flasher) some code to do the flashing and it seems to work well as it's giving me back valid responses but I believe the file I'm flashing may be in the wrong format (layout). This is what I've done so far: I took a known "flash" file and injected my own DOL into it. I then flashed the entire file. The IPL with the wiikey was telling me "Please insert a GC disc" and the Wiikey was generally unresponsive. Luckily the next time I tried to flash, the recovery kicked in and took over, resulting in a working chip again (or I could've just run the official updater again).
Note: These bootloader methods are developed with GameCube in mind as target console, using this impressive hack to load game ISO files from SD card. Thanks goes to emu_kidid for the heads up.
http://www.eurasia.nu/modules.php?na...ticle&sid=3001
For more information and downloads, click here!
There are 0 comments - Join In and Discuss Here
|
|
 |
|
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
next »
|