WII News is a News and downloads site for the
Nintendo Wii/WiiU, We have all the latest emulators, homebrew and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
Wii/WiiU Homebrew News Flash
Because the Wii/WiiU Scene is so massive now we have made seperate pages for Wii Homebrew Games, Homebrew Applications, Homebrew Development and Hacks & Tools.
THE LATEST NEWS BELOW
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May 23rd, 2013, 15:10 Posted By: wraggster
Recent donations (thank you to donors) for the project QuaForce Wii cMIOS to launch the games Triforce (the arcade version of the Gamecube), have given to Crediar taste of updates, which are linked at a rate supported. This new version gives pride to play Virtua Striker 4, which becomes compatible and playable with two locally. WARNING: it is a cMIOS which replaces the original mIOS (or Dios Mio / Dios Mio Lite)! Once installed, QuadForce will no longer launch the Gamecube games (to find the GC compatibility, it will be essential to reinstall the original mIOS or Dios Mio / Dios Mio Lite. To this end, it is recommended to install a NAND QuadForce virtualized.
New / Fixes:
- Added support for Virtua Striker 4, playable both locally QuadForce 4.0 Official website: https://twitter.com/crediar
http://wii.gx-mod.com/modules/news/a...p?storyid=3177
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May 23rd, 2013, 15:10 Posted By: wraggster
Wiimpathy has updated his port on Wii, the interpreter ResidualVM dedicated to the implementation of LucasArts 3D games (Grim Fandango and Escape from Monkey Island) on PC.
New / Fixes:
- Updated with the latest sources (GitHub) of ResidualVM
- New code to the file system
- Compiled with another library SDL Wii (better sound, more crackling in cutscenes)
- Added flag "SDL_DOUBLEBUF "
- Added residualvm.ini default, with the speed set to 100 (= 100 engine_speed) file The author states that this new version, the framerate is improved (although still frames are lost), the cutscenes work quite well and it runs better in-game. Note that only Grim Fandango is playable on Wii. ResidualVM 0.2
http://wii.gx-mod.com/modules/news/a...p?storyid=3176
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May 17th, 2013, 05:11 Posted By: Metareview

Newly announced/released in the USA for the Nintendo Wii, heres the release details:

Scarlet Ninjini Activision Skylanders Giants
by Activision Inc.
Platform: * * * *PlayStation 3, Xbox 360, Nintendo 3DS, Nintendo Wii U, Nintendo Wii
(2)
45 used & new from $27.75
(Visit the Hot New Releases in Wii list for authoritative information on this product's current rank.)
http://www.amazon.com/Scarlet-Ninjin..._vg_14218901_2
A little about the Nintendo Wii
WiiWare is a service that allows Wii players to download games and applications directly to their Wii console in exchange for purchased Wii Points on the Wii Shop Channel. Online gameplay requires a code to play. It's free to play and there are no names, so kids are protected against unwanted contact. Through Wii's online component players can also gain access to hundreds of classic arcade games available for download through Wii's Virtual Console functionality. The Nintendo Channel allows players to watch gameplay videos, trailers, developer interviews, and even download Nintendo DS game demos wirelessly. Additional Wii online functionality includes a web browser and connectivity with Netflix,* which allows users to stream video efficiently and quietly by means of the console's low energy consumption internal processing.
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May 15th, 2013, 02:41 Posted By: wraggster

Nintendo and an Ohio-based company called Motiva have completed their latest courtroom dance, with the Wii manufacturer coming out the winner once again in the U.S. Federal Circuit Court of Appeals in Washington, D.C. The patent infringement case goes back to 2008 with Motiva claiming Nintendo's Wiimotes infringed on two patents the company held for "Human Movement Measurement System." The U.S. International Trade Commission already ruled in January 2012 in favor of Nintendo.
"Motiva's litigation was targeted at financial gains, not at encouraging adoption of Motiva's patented technology," Circuit Judge Sharon Prost wrote, as reported by Reuters. "There is simply no reasonable likelihood that, after successful litigation against Nintendo, Motiva's patented technology would have been licensed by partners who would have incorporated it."
"We are very pleased with this result. The court confirmed that Motiva's sole activity, litigation against Nintendo, did not satisfy the ITC's domestic industry requirement," said Richard Medway, Nintendo of America's deputy general counsel. "We vigorously defend patent lawsuits when we firmly believe that we have not infringed another party's patent."
The lawyer for Motiva said the company will now take the case to the district court. The judge and Medway then went under the nearest bridge and laid out some nice bedding made of the finest straw to show there were no hard feelings toward Motiva.
http://www.joystiq.com/2013/05/14/ni...otiva-lawsuit/
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May 14th, 2013, 02:08 Posted By: wraggster
Nintendo has successfully defended a patent infringement case concerning its WiiMote motion technology.  Ohio technology company Motiva took Nintendo to court in 2011 over claims the latter company had infringed its patent on "human movement measurement system" technology.The US International Trade Commission ruled in favour of Nintendo in 2011, but Motiva took the case to the US Court of Appeals. Now, according to a Reuters report, that court has again ruled in Nintendo's favour.According to the Circuit Judge Sharon Prost, the ruling reflects the unlikelihood of Motiva's technology usurping Nintendo's in the event of a ban on the import of Nintendo Wii technology to the US. "Motiva's litigation was targeted at financial gains, not at encouraging adoption of Motiva's patented technology," Prost wrote."There is simply no reasonable likelihood that, after successful litigation against Nintendo, Motiva's patented technology would have been licensed by partners who would have incorporated it."
http://www.computerandvideogames.com...gement-appeal/
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May 14th, 2013, 01:09 Posted By: wraggster
Crediar met à disposition une nouvelle version de son cmIOS permettant de lancer les jeux Triforce (la version arcade de la Gamecube), les dons ayant atteint le niveau qu'il avait fixé. On remerciera tous les donateurs sans qui ça ne serait pas sorti. On notera parmi les nouveautés, la correction du plantage de F-Zero AX, l'ajout de combinaisons de touches pour éteindre ou redémarrer la console et la modification de la dead zone des boutons L/R sur F-Zero AX (qui pouvait provoquer des soucis de maniabilité).
ATTENTION : il s'agit d'un cmIOS qui remplace le mIOS original (ou Dios Mios/Dios Mios Lite) ! Une fois installé, QuadForce ne permettra plus de lancer les jeux Gamecube (pour retrouver la compatibilité GC, il faudra impérativement réinstaller le mIOS original ou Dios Mios/Dios Mios Lite. À cet effet, il est donc recommandé d'installer QuadForce sur une NAND virtualisée.
Corrections/Modifications :
*Fixed a crash in F-Zero AX that occurred on newer systems
*Added CARD support for Mario Kart GP 1&2
*Added patch for unlimited CARD usage for Mario Kart GP 1&2
*Added Reset/Shutdown via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
has to be enabled via config
*Increased deadzone of L/R for F-Zero AX
QuadForce 3.0
Site officiel : https://twitter.com/crediar
http://wii.gx-mod.com/modules/news/a...p?storyid=3175
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May 5th, 2013, 23:01 Posted By: wraggster
Baller Maze is a simple maze mini-game for the WII. Written in C using GX.
v1.1 May 5th, 2013
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April 29th, 2013, 00:29 Posted By: wraggster
via http://www.emucr.com/
Genesis Plus GX SVN r773 is compiled. Genesis Plus GX is a port of Genesis Plus. Genesis Plus GX is an open-source & portable Sega Mega Drive / Genesis emulator, originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Genesis Plus GX SVN Changelog:
r773
[Core/MD] improved unlicensed cartridge hardware emulation
http://www.sendspace.com/file/xjm6p2
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April 29th, 2013, 00:27 Posted By: wraggster
via http://www.emucr.com/
DeSmuME Wii SVN r253 is compiled. DeSmuME Wii is a port of the Nintendo DS emulator DeSmuME to Wii homebrew. This project aims to port DeSmuME to Wii homebrew so that we can have a fully fledged, working, Nintendo DS emulator on Wii. It is being built with DeSmuME 0.95 and the latest available devkitPPC and libogc releases.
DeSmuME Wii SVN Changelog:
r252
Two words: Paired. Single.
That's right. I got tired of waiting. I created paired-single versions of ALL of
the matrix functions. On average they run about 40-50% faster. This has been in
the works for a long time. There isn't any noticeable speed up that I could
find, but it's there, and a preview of things to come.
r253
Changed some formatting, fixed a few things, and included some code that might
potentially generate shadows (we'll see).
http://www.sendspace.com/file/shgabl
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